--if the stilldown and letgo=2 and yu>2 and yu<9 and the frame<>56 then
-- set the loch of sprite yu=the mouseh
-- set the locv of sprite yu=the mousev
-- if not(the mouseh<520 and the mouseh>122 and the mousev<385 and the mousev>130) then set the --castnum of sprite yu=the number of cast string(chars(the name of cast (the castnum of sprite --yu),1,2)&"s")
-- else set the castnum of sprite yu=the number of cast string(chars(the name of cast (the --castnum of sprite yu),1,2))